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Need for speed carbon wii
Need for speed carbon wii







need for speed carbon wii
  1. Need for speed carbon wii plus#
  2. Need for speed carbon wii series#

This can be a good thing as it makes the game more accessible for newcomers to the series and ultimately makes the game more fun as it’s cool to watch your car drift around corners carrying the weight of all it’s speed.

need for speed carbon wii

Like Nitrous, it regenerates over time, so you can use it on nearly every corner and it’s really fun to do so. Speed breaker is so ridiculously abusive though it’s not even funny.

need for speed carbon wii

In addition, there is speed breaker which can be used by pressing down on the d pad (or from a horizontal position, you press right on the d pad). This does not make the brakes useless however as you will often use them on sharp corners or to stabilize your ride to stop it from sliding around. Cornering feels so quick when using the hand brake that you will conquer most corners effortlessly, it’s as if you never need to use the brakes. This is partly due to the mechanics of the steering which are very fast and surprisingly responsive even on the Wii version. My god I can’t think of any racing game where I’ve ever used the hand brake as much as this, and it handles so smoothly too. You use 2 to accelerate, 1 to brake and the best bit, A to hand brake. With that said, the Wii remote operates fine by itself. The bad thing is that there aren’t any conventional controller options, though there are still a few options here and there which require the Wii remote and nunchuck, I felt that the default controls were ultimately the least clunky of the bunch. This can turn a lot of people off at first and can seem quite intimidating, its a bit like transitioning from the DK Bongo’s to the Gamecube controller in Donkey Konga, it just feels awkward. Unlike the other versions, the Wii version utilizes the Wii remote which requires you to tilt it to steer (kind of like a steering wheel). First things first though I have to bring up the controls as they are easily the most interesting part of the Wii version. All in all though, I really think Carbon does well in the visual department.īut what really matters in games like this is the racing. This can help out a lot with the police chases as it helps to know where you are on the map and the visuals are a lot bolder and clearer due to the game’s darker environment allowing you to identify light easier. I really like Palmont City a lot as it has a lot of cool areas, particularly in Silverton and unlike Rockport which had very few memorable landmarks, Palmont has plenty.

Need for speed carbon wii plus#

The dark neon lit urban sandbox returns from Need For Speed Underground 2 which is good considering the fact that racing around the bright and sunny Rockport kinda became monotonous after a while, plus it provides a fitting environment to show off the game’s lighting effects. All the cars look nice and shiny and there are some great lighting effects on the paint work. I honestly think that the visuals of Need For Speed Carbon are a vast improvement over its predecessors and still hold up well today. Why, I have no idea, possibly because I just got a Wii at that point. Need For Speed Carbon is available for many platforms but I chose the Wii version. Their development team Black Box on the other hand are actually not that bad and it shows through Need For Speed Carbon.Ĭompletely ignoring the controversy behind EA, I’m giving Need For Speed Carbon a fair chance. Now as we all know, EA are a greedy publisher.









Need for speed carbon wii